This new type can provide ample water, and even electricity via Geothermal Power Plants, for growing cities. ![]() As expected, the new Groundwater deposits are found underground in various areas in the map that must be pumped up for city usage. As fans may remember, Surface water can be rivers, lakes, or oceans, with their flow and pollution affecting the city's water usage. Meanwhile in the water management side, while distribution using pipes is remaining largely the same, Colossal Order is adding Groundwater as a new source alongside the classic Surface water option. As SimCity-like upgradable service buildings are a part of the new game too, as detailed in last week's deep dive, power stations also feature various overhauls to change their power output, capacity, and even pollution levels. Speaking of energy sources, power stations using fossil, renewable, and nuclear fuels are all options for cities, and each come with their own benefits and drawbacks. ![]() Battery stations are also a new addition, letting players store excess energy from green energy initiatives to use up when the city needs it later. ![]() ![]() Depending on the temperature, the electricity consumption can drastically change too, with hot or cold weather causing spikes due to citizens turning on air conditioning units or heaters, respectively.
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